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   &#160;<span id="projectnumber">0.2</span>
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<div class="title">Sprite 成员列表</div>  </div>
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<p>成员的完整列表，这些成员属于 <a class="el" href="class_sprite.html">Sprite</a>,包括所有继承而来的类成员</p>
<table class="directory">
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>addChildren</b>(Node *children) (定义于 <a class="el" href="class_object.html">Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_object.html">Object&lt; Node &gt;</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>changeTransformMat</b>() (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>convertToRenderCoordinate</b>(const Vector2 &amp;v) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sprite.html#a9246531b2aee83f3aca98acf90808737">create</a>(const std::wstring &amp;file_name, Node *parent=nullptr)</td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sprite.html#aa1714066bf44d9043807e5459e600d08">create</a>(const std::shared_ptr&lt; SpriteFrame &gt; &amp;sprite_frame, Node *parent=nullptr)</td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sprite.html#aae2b104096fda21a0179fb686f86c1c5">create</a>(const std::shared_ptr&lt; Texture2D &gt; &amp;texture2D, const Rect &amp;des_rect_in_texture, Node *parent=nullptr)</td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sprite.html#a92aa267f938be35cc54d4e72ec49579b">create</a>(const std::wstring texture_filename, const Rect &amp;des_rect_in_texture, Node *parent=nullptr)</td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_node.html#a9525b77febde9f65fff098d6b292bd3f">Node::create</a>(Node *parent)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sprite.html#adbc84dcffb2798573556404a210d45df">draw</a>(Render *render, const Matrix4X4 &amp;transform) override</td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>FuncAtPosChangeAfter</b> typedef (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_node.html#ab8dcb7411237c0b599464be9159893e1">getActionByName</a>(const std::wstring &amp;name)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>getCamera</b>() const (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_node.html#a47300c4bf81173dce4c57ad4619ed3a4">getGlobalZOrder</a>() const</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_node.html#a03fec6cbf6af7f2990d32aaa154dfe13">getLocalZOrder</a>() const</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getParent</b>() const (定义于 <a class="el" href="class_object.html">Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_object.html">Object&lt; Node &gt;</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>getParentTransformMat</b>() const (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_node.html#af5beedc257d3a9369abd7279ded0c369">getPosition</a>() const override</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>getRoattionA</b>() const (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getRoattionR</b>() const (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>getScalingX</b>() const (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getScalingY</b>() const (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sprite.html#ac415439586ac5adb7a8d847c09af6a46">getSpriteFrame</a>() const override</td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_node.html#a4e13f860348d97a5d0426b998510fc84">init</a>() override</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sprite.html#ade186a070e2d042fef69f22aae684ea4">initWithFile</a>(const std::wstring &amp;file_name)</td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sprite.html#a26a66d4a5e5d1c000789e943e1ace18c">initWithFile</a>(const std::wstring &amp;file_name, const Rect &amp;des_rect)</td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sprite.html#ae0ce3e71d3c09238c8799e6159fc6782">initWithSpriteFrame</a>(const std::shared_ptr&lt; SpriteFrame &gt; &amp;sf)</td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sprite.html#ae4234ccb5bbe119b7946c36285f949c7">initWithTexture</a>(const std::shared_ptr&lt; Texture2D &gt; &amp;tex, const Rect &amp;des_rect)</td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_node.html#a22cfa916d1c5a359bc31653325db5469">installListenerAtPosChangeAfter</a>(const std::function&lt; void(const Vector2 &amp;old_pos, const Vector2 &amp;now_pos)&gt; &amp;call_func)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_node.html#a0214261d599299cdcb015d86e282abb6">installListenerAtPosChangeBefore</a>(const std::function&lt; void(Vector2 &amp;future_position)&gt; &amp;call_func)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>isChangeTransformMat</b>() const (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_node.html#accff189524c62c6cb446cc19e3a79ab4">isVisible</a>() const</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_actionManager</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_camera</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_childrenList</b> (定义于 <a class="el" href="class_object.html">Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_object.html">Object&lt; Node &gt;</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_gameWorld</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_globalZOrder</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_isChangeTransforMat</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_isNeedSort</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_localZOrder</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_onPositionChangeAfter</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_onPositionChangeBefore</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_parent</b> (定义于 <a class="el" href="class_object.html">Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_object.html">Object&lt; Node &gt;</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_position</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_rotation</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_running</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_scalingX</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_scalingY</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_transformMat</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_visible</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_node.html#a9158b82137f5ced3bc83a07626938184">movePosition</a>(float dt_x, float dt_y)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_node.html#a390cc35a6ae5d24346afe0baf8e2a031">movePosition</a>(const Vector2 &amp;dt_pos)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_node.html#a46ce276a945dec5084d31c5391be63c8">Node</a>(Node *parent)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Object</b>(Node *parent=nullptr) (定义于 <a class="el" href="class_object.html">Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_object.html">Object&lt; Node &gt;</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>removeChildren</b>(Node *children) (定义于 <a class="el" href="class_object.html">Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_object.html">Object&lt; Node &gt;</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_node.html#a9e627821ffbf617990a8818f7e75b95d">runAction</a>(ActionSharedPtr action)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_sprite.html#ac33063e401381da93e869f01db256cd6">setAnchorPoint</a>(const Vector2 &amp;anchor)</td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setCamera</b>(Camera *c, bool is_recursion=true) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_sprite.html#a50385f72b0e8471312376525996227ae">setFlipH</a>(bool flip=false)</td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sprite.html#aa68ad73f4c7abfbd9d8a6bc5f5fe4bed">setFlipV</a>(bool flip=false)</td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_node.html#a7540ee0c821da1ba6e7eaa29190815f4">setGlobalZOrder</a>(int32_t z)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_node.html#a99f202ede8832128fdefef065ad33083">setLoacalZOrder</a>(int32_t z)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>setParent</b>(Node *parent) (定义于 <a class="el" href="class_object.html">Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_object.html">Object&lt; Node &gt;</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_node.html#aa23be53d56922c9ee20ff63ec296a1f7">setPosition</a>(float x, float y)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_node.html#a0fe84278281a6b64799cac268171590f">setPosition</a>(const Vector2 &amp;new_pos) override</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setRotationA</b>(float angle) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_node.html#a49547717c15704eeee8d9e97c79cebe8">setRotationR</a>(float radian)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setScalingX</b>(float sx) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>setScalingY</b>(float sy) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sprite.html#a372333cebe2fa3e31f51e7be4fd51028">setSpriteFrame</a>(const SpriteFrameSharedPtr &amp;sprite_frame) override</td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sprite.html#ab5f856a91f7cf23a72a58d7d1b5b3f0f">setTexture</a>(const std::shared_ptr&lt; Texture2D &gt; &amp;texture)</td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sprite.html#aa3139784e38b5b9e67fa44e2705fa72b">setTextureCoords</a>(const Rect &amp;sprite_rect_in_tex, V2C4T2_Quad *out_quad)</td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sprite.html#af47e87134f9d90ab03de3d90c01256b7">setVertexCoords</a>(const Rect &amp;sprite_rect, V2C4T2_Quad *out_quad)</td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_node.html#ad8d9f6f838941a2a8ae18420757af158">setVisible</a>(bool visible)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sprite.html#a438e2e055648af4b229b6e4e7e6d8155">Sprite</a>(Node *parent=nullptr)</td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_node.html#a75dc27fcb97037ac61e5356940e467a7">stopActionByName</a>(const std::wstring &amp;action_name)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_sprite.html#aaf733fd6a3c863f30013276e30adfbb2">updateFilp</a>()</td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sprite.html#a14dfd9c50fdbc8de56e22e3ede69375e">updateRenderResource</a>()</td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>updateTransformMat</b>(bool prant_transformMat_is_change) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_node.html#a00bc8885eea7179e1c2cce2d7292754d">visit</a>(Render *render, bool parent_change_transfrom_mat)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>~IActableObject</b>() (定义于 <a class="el" href="class_i_actable_object.html">IActableObject</a>)</td><td class="entry"><a class="el" href="class_i_actable_object.html">IActableObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_node.html#af5e3fa79300bf5f3f2f3ecae6e795a94">~Node</a>()</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>~Object</b>() (定义于 <a class="el" href="class_object.html">Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_object.html">Object&lt; Node &gt;</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sprite.html#a8accab430f9d90ae5117b57d67e32b84">~Sprite</a>()</td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"></td></tr>
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